XFROG
Xfrog Plants, a leading procedural software for foliage creation, is expanding their reach into Unreal Engine. These environments were created as demo scenes to accompany foliage libraries for sale on the Unreal Marketplace.
Zoe McCarthy: Lead Environment Artist
Environments: Asia Library and Conifers Library
Landscape Auto Material and Terrain Creation in World Machine, Procedural Foliage Volumes, Lighting and Post Processing
Library Assets (Trees): Xfrog Inc, Stewart McSherry
Imposter LODs by Zoe McCarthy using plugin developed by Ryan Brucks
GrowFX and Bonus Assets: 3D Mentor, Konstantin Kim
Landscape Textures: CG Ambient
Landscape Assets: Various Artists on Sketchfab (Optimization for Unreal Pipeline by Zoe McCarthy) Full documentation available with purchase.